Rendering your D3 can't do.

Canvas 2D/3D, WebGPU and WebGL contract work for science, education, gaming and technology clients.

Try live demos on this page

  • Point clouds

    Billions of points at 60 FPS · WebGPU, WebGL fallback · custom engine, format and backend

  • HTML, CSS, and Angularevery tile is an <li> element

    Full game map at 60 FPS · no canvas, no WebGL

  • WebGL and WebGPU

    Three.js · procedural, parametric meshes · live preview

Two ways to hire me

Early stage / Founding engineer

An engineer who owns the product, not just the ticket. I speak business and product as fluently as code, so v1 ships fast without mortgaging v2.

  • A technical foundation instead of instant tech debt.
  • Time to market treated as a requirement, with scope cut down to what actually proves the idea.
  • Startups taught me speed, banks and pharma taught me what survives an audit. I take both.
  • The whole surface: UX design, frontend architecture, enough Node and CI/CD to ship end to end.
  • No specs, no tech lead, no design system: exactly the kind of challenge I enjoy and I am great at.

2D / 3D visualization expert

Your chart stopped rendering somewhere past the hundred-thousandth point, or the roadmap says 3D and nobody on the team has time to learn it. That is the work I take.

  • Canvas 2D/3D, WebGL, WebGPU and Three.js, grounded in strong UX/UI expertise.
  • Data visualization for large and real-time datasets: custom charts and visualizations.
  • Performance benchmarking and profiling: frame budgets, memory, paint and Core Web Vitals.
  • Extreme UI optimization through targeted, creative and advanced performance techniques.

White-label

Your brand, my rendering. Your client relationship stays yours.

Fixed price / Time & material

Fixed price per deliverable, agreed upfront — or plain hourly when your project needs the flexibility.

Your stack

Delivered as Angular, React or vanilla component. Everything is written in TypeScript and ships tested.

Start a conversation

pawel.szymanski.dev@gmail.com

Paweł Szymański — 20+ years of frontend engineering for banks and pharma (Goldman Sachs, Roche, Avaloq, BMO), now channelling that same rigour into high-performance rendering.