Rendering your D3 can't do.

Canvas 2D/3D, WebGPU and WebGL contract work for science, education, gaming and technology clients. White-label by default, NDA is a given.

Every demo runs live in this page.

[ demo: point cloud viewer ]
PLY loader · morphing · orbit

Point clouds, tamed

PLY / sensor / drone data → interactive 3D, morphing included

Millions and Billions of points · WebGPU

[ demo: canvas 2d bench ]
naive → batched → offscreen → workers

Canvas 2D, pushed hard

toggle the techniques, watch the frame rate change

7 fps → 60 fps · live FPS counter

[ demo: procedural sandbox ]
terrain sliders · instancing

Procedural 3D sandbox

terrain generated live — drag the sliders, reshape the world

Three.js · procedural · instanced

🏷️ White-label

Your brand, my rendering. Your client relationship stays yours.

💰 Fixed price / ⏱️ Time & material

Fixed price per deliverable, agreed upfront — or plain hourly when your project needs the flexibility.

Your stack

Delivered as Angular, React or vanilla component.
Everything is written in TypeScript and ships tested.

Paweł Szymański — 20+ years of frontend engineering for banks and pharma (Goldman Sachs, Roche, Avaloq, BMO), now channelling that same rigour into high-performance rendering. One person, senior quality, fully EU-invoiced with clean paperwork.

Email me

From €90/h or fixed-scope per deliverable · remote, CET · pawel.szymanski.dev@gmail.com